Racism is ugly to confront, and, like most people, I’ve got plenty of personal stories. My grandmother, bless her heart, was a wonderful grandmother, but like many Jewish people of her generation, she was incredibly racist, afraid of black people she didn’t know. This fear caused her anxiety when she got the urge to go to a favorite restaurant. She loved the food, but, as she would derisively say, so did the schvartze (Yiddish slur for a black person). What if she didn’t have to see the black people at all? This possibility is what worries me about our augmented-reality future, which is (mostly) anticipated with optimism. If grandma had lived to see ubiquitous augmented reality, I suspect she’d put it to dehumanizing use, leaving for the restaurant with her goggles on (a less obtrusive artifact than the Coke bottle glasses she actually wore), programming them to make all dark skinned people look like variations of Larry David and Rhea Pearlman. As Brian Wassom — who regularly writes on augmented reality — notes, if apps can “recognize a particular shade of melanin, and replace it with another,” racists could one day “live in their own version of…utopia.” (via Augmented-Reality Racism – Evan Selinger – The Atlantic)
Posts Tagged ‘AR’
Tags: AR, Augmented Reality, Cyborg, Ethics, RA, racism, Virtual Reality
As a membership requirement, all personal data would needs to be surrendered to Acclair, including credit, health, travel, etc. Surprisingly, few users had qualms with this aspect, nor with Acclair’s biometrics process, “dataveillance” or the implications of a failed test. Perhaps because the project never did actually collect any of this data; in any case the rewards seemed to outweigh the problems. Although there were a number of people who were skeptical of the Acclair approach, there seemed to be an inherent trust of the system, that the system was actually scanning the brain, analyzing the data and evaluating the user. In a way, these first prototypes confirmed their suspicions that people give away their personal data much too freely.
Humans have come up with a lot of ways to explore our consciousness—you’ve got drugs, great works of art, psychoanalysis, and reality TV recaps, to name a few—but Alan Kwan, a recent graduate at the City University School of Creative Media in Hong Kong, has come up with another: the Xbox 360 controller. For his recent project, Bad Trip, Kwan created a haunting virtual world, filled it with his own memories, and invited others to see what they could find. (via Creepy Video Game Lets You Explore Its Maker’s Memories | Co.Design: business innovation design)
Online shopping has made buying clothes more convenient, but the need to guess the correct size still remains. This leads to returns, frustration, and wasted resources. Research conducted by the London College of Fashion and the University of Surrey, with additional help from some specialists, aims to tackle this issue with new 3D body mapping technology designed for use at home. The project, dubbed “Body Shape Recognition for Online Fashion,” involves software being installed onto a home computer, after which the correct height of the user is entered. A webcam or smartphone then snaps photos of the would-be shopper in their underwear, and from these photos, the software calculates the relevant measurement details. The photos themselves stay on the computer and at no point go online. The team posit that once the measurement process is complete, shoppers could be presented with a logo, or perhaps a pop-up on websites which support it, allowing a hassle-free exact match to be made. “The potential benefits for the fashion industry and for shoppers are huge,” says Philip Delamore from London College of Fashion. “Currently, it’s common for online shoppers to order two or three different sizes of the same item of clothing at the same time, as they’re unsure which one will fit best.” (via Virtual tape measure removes the guesswork from online clothes shopping)
It is The Future. You wake up at dawn and fumble on the bedstand for your (Google) Glass. Peering out at the world through transparent screens, what do you see? If you pick up a book, do you see a biography of its author, an analysis of the chemical composition of its paper, or the share price for its publisher? Do you see a list of your friends who’ve read it or a selection of its best passages or a map of its locations or its resale price or nothing? The problem for Google’s brains, as it is for all brains, is choosing where to focus attention and computational power. As a Google-structured augmented reality comes closer to becoming a product-service combination you can buy, the particulars of how it will actually merge the offline and online are starting to matter. To me, the hardware (transparent screens, cameras, batteries, etc) and software (machine vision, language recognition) are starting to look like the difficult but predictable parts. The wildcard is going to be the content. No one publishes a city, they publish a magazine or a book or a news site. If we’ve thought about our readers reading, we’ve imagined them at the breakfast table or curled up on the couch (always curled up! always on the couch!) or in office cubicles running out the clock. No one knows how to create words and pictures that are meant to be consumed out there in the world. This is not a small problem.
A Must Watch.- Futuristic Augmented Reality Short film.
A short futuristic film by Eran May-raz and Daniel Lazo.
This is our graduation project from Bezaleal academy of arts.
Please share if you enjoyed it!
Tags: AR, Japan, Robotics, Technology, Virtual girlfriend
Technophile shut-ins, rejoice. The era of shimmery, for-your-eyes-only virtual girlfriends has arrived, says this video, uploaded to You Tube by user Alsionesvx. The film showcases an augmented reality system that allows users to project the pixilated Japanese pop star Hatsune Miku into their day-to-day lives. Using video goggles and an Xtion Pro motion sensor, Alsionesvx can take Hatsune, a wide-eyed, pigtail-wearing wraith who, significantly, has no mouth (and somewhat less significantly, has no nose), to the park. It’s sort of romantic. Then he, um, plunks her in his kitchen and paws at her tie: less romantic. The worst part, though, is when the filmmaker demonstrates Hatsune’s ability to respond to touch. Almost two minutes into the video, we’re treated to the sight of a man’s disembodied arm patting the aqua-haired apparition on the head. She closes her eyes and raises her palms in what’s supposed to be either pleasure or a cute “I surrender” gesture. But then the guy lifts his hand and whales on her. She cringes, covers her face, knits her eyebrows together in distress. The screen fades to black. Gee whiz, computers can do amazing things these days! (via Augmented reality girlfriends are creepy amalgams of toys and people.)