Posted: April 21, 2012 by Wildcat in Uncategorized
Tags: , , ,

You can make networks from pretty much anything. Connect people based on friendships or phone calls, proteins based on interaction, words based on sound or meaning, and lots more. It is high time to start using networks to understand games. And this is already beginning to happen. Aaron Clauset and Winter Mason have used a massive dataset from the video game Halo to understand teams and how they operate. But what of the structure of games themselves? In a paper that was recently published in Europhysics Letters, two French scientists decided to apply network science to the game of Go. They constructed their networks in a simple way: if one board position can lead to another, they are connected. Using a dataset of about 1,000 professional games and 4,000 amateur games, they began to construct these networks. (via Network Science of the Game of Go | Wired Science |


Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s