Posted by: Spaceweaver | August 25, 2008
Lifelike Animation Breakthrough
Extraordinarily lifelike characters are to begin appearing in films and
computer games thanks to a new type of animation technology. |
Emily – the woman in the above animation – was produced using a new modelling
technology that enables the most minute details of a facial expression to be
captured and recreated. |
She is considered to be one of the first animations to have overleapt a
long-standing barrier known as ‘uncanny valley’ – which refers to the
perception that animation looks less realistic as it approaches human
likeness. |
“Ninety per cent of the work is convincing people that the eyes are real,”
Mike Starkenburg, chief operating officer of Image Metrics, said. |
“The subtlety of the timing of eye movements is a big one. People also
have a natural asymmetry – for instance, in the muscles in the side of their
face. they are what makes people look real.” |
| AMD last week released a new chip with a billion transistors that will be able to show off creations such as Emily by allowing a much greater number of computations per second. “If you’re trying to process the graphics in a photo-realistic animation, in real-time, there’s a lot of computation involved,” said Mr Koduri. |
| He said that AMD’s new chip – the Radeon HD 4870 X2 – was able to process 2.4 teraflops of information per second, meaning it had a capability similar to a computer that – only 12 years ago – would have filled a room. AMD’s chip fits inside a standard PC. |
| But he said that the line between what was real and what was rendered would not be blurred completely until 2020. |
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